As humans,we perceive the three-dimensional structure of the planet around us with apparent ease. Think of how vivid the three-dimensional percept is once you check out a vase of flowers sitting on the table next to you. You can tell the form and translucency of every petal through the subtle patterns of sunshine and shading that play across its surface and effortlessly segment each flower from the background of the scene
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The forward models that we use in computer vision are usually developed in physics (radiometry, optics, and sensor design) and in computer graphics . Both of these fields model how objects move and animate, how light reflects off their surfaces, is scattered by the atmosphere, refracted through camera lenses (or human eyes), and finally projected onto a flat (or curved) image plane. While computer graphics aren't yet perfect (no fully computer animated movie with human characters has yet succeeded at crossing the uncanny valley2 that separates real humans from android robots and computer-animated humans), in limited.
The great thing about these applications is that they're already familiar to most students; they're , at least, technologies that students can immediately appreciate and use with their own personal media. Since computer vision may be a challenging topic, given the wide selection of mathematics being covered4 and therefore the intrinsically difficult nature of the issues being solved, having fun and relevant problems to figure on are often highly motivating and galvanizing .
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